Breakfast at Tiffany’s meets Blade Runner: Immortal Game

2 May

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Fashion films often draw on cinematic imagery to conjure up compelling visions of designer clothes. The colour/black-and-white short Immortal Game (US/Colombia 2013), from Noir Tribe Media’s Amber Moelter and Luis Barreto Carrillo for CLIFFLEE Paris, plunders classic movies from Breakfast at Tiffany’s to Legend and Blade Runner, evoking powerful iconic heroines such as Holly Golightly, Pris and Lili to dramatise its protagonist’s transformation as she mutates into a series of chess pieces. The famous chess contest known as The Immortal Game, featured in Blade Runner, provides the narrative thread as Danielle Ordoñez interprets chess codes, personifying The Pawn, Rook, Bishop and Knight until she occupies the winning position as The White Queen. The film, which was shot in Cartagena, Colombia, uses digital effects and electronic soundtrack to transform the location into an imaginary dreamscape through which the heroine moves, thinking her way pursued by a mysterious, elusive figure dressed in white suit and hat. Immortal Game was produced as part of a multimedia online campaign incorporating stills, posters and Cinemagraphs (GIFs). It has the ambiguity and resistance to interpretation of an art movie, drawing the viewer in to a search for meaning and a human drama of survival.

 

© Pam Cook

 

The Bling Ring latest trailer

24 Apr

Vogue’s Gatsby cover

15 Apr
Carey Mulligan in 'Great Gatsby' mode on the May 2013 cover of Vogue

Carey Mulligan in ‘Great Gatsby’ mode on the May 2013 cover of Vogue

Elsa Schiaparelli in 1936 Photoplay: How to be chic on a small income

21 Feb
Photoplay August 1936

Photoplay August 1936: Bette Davis sketch by James Montgomery Flagg

 

Click on images below to read

 

Schiaparelli Photoplay 1Schiaparelli Photoplay 2

Old Magazine Articles

Visual feast: costume references for The Great Gatsby

13 Feb

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Feast your eyes on the Costume References Gallery for Baz Luhrmann’s The Great Gatsby.

Miuccia Prada’s Great Gatsby costume sketches!

21 Jan

Miuccia Prada Unveils Great Gatsby Costumes

  • 21 JANUARY 2013
  • ELLA ALEXANDER

MIUCCIA PRADA has unveiled four sketches of her costumes for the highly-anticipated Baz Luhrmann film adaptation of The Great Gatsby, which is due to hit cinemas this summer. Prada worked with costume designer Catherine Martin to create over 40 looks for the movie, each inspired by styles from thePrada and Miu Miu archive.

“Baz and Miuccia have always connected on their shared fascination with finding modern ways of releasing classic and historical references from the shackles of the past,” said Martin. “This connection is central to our relationship with Miuccia Prada on The Great Gatsby, and has connected our vision with hers. In the same way Nick Carraway reflects on a world that he is within and without, we have tried to create an environment that the audience will be subconsciously familiar with, yet separated from.”

The designs take the form of shimmering dresses, covered with crystals, fringing and sequins, in shades of emerald, jade, topaz and gold. Fabrics come in luxurious velvets and furs, with the story’s Twenties setting at the heart of each style. The creations will be worn by the film’s star cast, which includesCarey Mulligan as the flighty Daisy Buchanan and Leonardo DiCaprio as the enigmatic Jay Gatsby.

“Our collaboration with Prada recalls the European flair that was emerging amongst the aristocratic East Coast crowds in the Twenties,” added Martin. “The fashions of the time saw the development of a dichotomy between those who aspired to the privileged, Ivy League look of wealthy Long Island and those who were aspiring to European glamour, sophistication and decadence. Our collaborations with Prada reflect the collision of these two aesthetics.”

Prada and Luhrmann have worked together before, creating Leonardo DiCaprio’s suit in the director’s 1996 film version of Romeo + Juliet.

Prada Great Gatsby Costumes Revealed – Baz Luhrmann Film (Vogue.com UK)

Bane

20 Jul

Tom Hardy as Bane in ‘The Dark Knight Rises’ (2012)

As Christopher Nolan’s final episode of his Dark Knight trilogy is released, speculation is rife about Batman’s nemesis and alter ego, arch-villain Bane, played by Tom Hardy in a mask that has already become hot property on eBay. Hardy’s performance as Bane is set to become legendary — up there with Jack Nicholson and Heath Ledger as The Joker. Bane is an adversary of epic proportions: well-educated, highly intelligent and multi-lingual with phenomenal physical strength and abilities — attributes developed during a childhood spent in prison. His origins and exploits are complex enough to leave the non-aficionado thoroughly bemused, but he is the victim of a terrible injustice that has left him scarred and angry. Part-revolutionary, part-mercenary, part-terrorist, he is a violent anarchic force fixated on bringing down Gotham City and Wayne Enterprises (NB link contains spoilers).

Powerful presence though Bane is, his costume tells another story. The mask, which he wears permanently, covers his mouth and nose and supplies him with pain-relieving gas. This is an update on Bane’s Venom-ingesting face wear, which allowed him to pump up his body, giving him incredible strength, and also fed his drug addiction. In Nolan’s film, Bane’s mask is linked to an earlier trauma — possibly a spine injury requiring surgery that has left him dependent on pain killers. The conduit for the pain-killing gas is unclear, but his body-armour could be the container. Ostensibly an urban warrior, Bane is hooked up to medication like a hospital patient, and his drug dependency throws doubt on his apparent invincibility. The mask’s graphic qualities recall Nolan’s visualisation in Memento (2000) of the body as site of the inscription of trauma.

Bane’s vulnerability is underlined by his shearling jacket (made from the pelt of young sheep), whose ‘natural’ style and texture contrast sharply with the quasi-scientific mechanical contraption that encases his face. While the shearling coat and mask may intimate the bestial and fetish imagery of Batman’s (Christian Bale) and Catwoman’s (Anne Hathaway) costumes, the smooth, close-fitting black rubber is absent (Bruce Wayne/Batman are both ‘men in suits’ – Bane, like other Batman villains, is notably rumpled). Bane’s eyes, neck and frontal lobes are exposed, suggesting emotional susceptibility. Perhaps most significant is the effect of the mask on his voice, which is muffled and distorted. He is impaired on many levels; although most Batman characters are damaged, the extent of the trauma suffered is magnified in his case. 

Hardy’s performance takes Bane’s unsettling encapsulation of threat and vulnerability to extremes (there are echoes of his virtuoso turn in Bronson [2008]). The mask imposes constraints and possibilities; without the usual repertoire of facial expressions, his acting skills are focused on the signifying potential of body language, voice and dress. A spectacular example of the importance of costume design in film —  in creating meaning and in determining the actor’s performance.  

 

© Pam Cook

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